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Intro
Page history last edited by Ellyssa Kroski 11 mos ago
Why Online Community?
- My Space has over 200 million users
- Wikipedia has over 10 million articles written in over 200 languages
- There are now over 133 million blogs
- 75% of adult Americans are online
- 84% of all Internet users belong to some sort of online group
- Users are now spending as much time online as watching television
- The average time spent online is 14 hours per week (The activity which users have decreased the most due to time spent online is reading books)
- According to Gartner Research, the average knowledge worker participates in 10 virtual communities and within 10 years, 80% of work by these workers will be performed collaboratively
Third Places
- Places which are outside the home and workplace
- Essential for individual as well as community well-being
- Informal public places
- A neutral ground
- Home-away-from-home
- Inclusive places
- Everyone is equal
- Both newcomers and regulars can be found
- Place where people can socialize, relax, and learn about local events and happenings
- Coffee shop, local pub, or Main Street
The Library as a Third Place
- Provide patrons with public meeting places
- A Free and hospitable environment
- Everyone welcome
- Atmosphere of social equality
- Place to discover neighborhood happenings and to socialize with others
- Regular library-goers mingle with new patrons as well as librarians
- New cafes offer visitors auxiliary spaces for relaxation and conversation
- Libraries have historically been hubs of their community
The Web as a Third Place
- The Web today is about linking people to people, not just information
- About creating connections with other users, it’s social
- Virtual Community - gathering places as well as tools for communication and information exchange
- Neutral spaces in which people gather to socialize and interact
- Both regulars and newbies
- Inclusive places
- Social equality - even more than other places because age and appearance are removed as factors
- Information about local events from communities such as Craigslist and Meetup
- New form of local information in virtual worlds such as WOW, Second Life
Further Reading
- Oldenburg, Ray. The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons and Other Hangouts at the Heart of a Community, Avalon Publishing Group, 1999.
- Putnam, Robert D. and Lewis Feldstein. Better Together: Restoring the American Community, Simon & Schuster Adult Publishing Group, 2004.
- Putnam, Robert D. Bowling Alone: The Collapse and Revival of American Community, Simon & Schuster Adult Publishing Group, 2001.
Intro
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