Social Software, Community, & Libraries

 

Intro

Page history last edited by Ellyssa Kroski 11 mos ago

Why Online Community?

 

  • My Space has over 200 million users
  • Wikipedia has over 10 million articles written in over 200 languages
  • There are now over 133 million blogs
  • 75% of adult Americans are online
  • 84% of all Internet users belong to some sort of online group
  • Users are now spending as much time online as watching television
  • The average time spent online is 14 hours per week (The activity which users have decreased the most due to time spent online is reading books)
  • According to Gartner Research, the average knowledge worker participates in 10 virtual communities and within 10 years, 80% of work by these workers will be performed collaboratively

 

Third Places

 

  • Places which are outside the home and workplace
  • Essential for individual as well as community well-being
  • Informal public places
  • A neutral ground
  • Home-away-from-home
  • Inclusive places
  • Everyone is equal
  • Both newcomers and regulars can be found
  • Place where people can socialize, relax, and learn about local events and happenings
  • Coffee shop, local pub, or Main Street

 

The Library as a Third Place

  • Provide patrons with public meeting places
  • A Free and hospitable environment
  • Everyone welcome
  • Atmosphere of social equality
  • Place to discover neighborhood happenings and to socialize with others
  • Regular library-goers mingle with new patrons as well as librarians
  • New cafes offer visitors auxiliary spaces for relaxation and conversation
  • Libraries have historically been hubs of their community

 

The Web as a Third Place

  • The Web today is about linking people to people, not just information
  • About creating connections with other users, it’s social
  • Virtual Community - gathering places as well as tools for communication and information exchange
  • Neutral spaces in which people gather to socialize and interact
  • Both regulars and newbies
  • Inclusive places
  • Social equality - even more than other places because age and appearance are removed as factors
  • Information about local events from communities such as Craigslist and Meetup
  • New form of local information in virtual worlds such as WOW, Second Life

 

 

Further Reading

 

  • Oldenburg, Ray. The Great Good Place: Cafes, Coffee Shops, Bookstores, Bars, Hair Salons and Other Hangouts at the Heart of a Community, Avalon Publishing Group, 1999.

 

  • Putnam, Robert D. and Lewis Feldstein. Better Together: Restoring the American Community, Simon & Schuster Adult Publishing Group, 2004.

 

  • Putnam, Robert D. Bowling Alone: The Collapse and Revival of American Community, Simon & Schuster Adult Publishing Group, 2001.

 

 

 

 

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